Bugs since 11th nov update.
Just a few bugs i have spotted (i thiknk since the 11th nov update)
Henchmen and pets being lost on mission where you are transported. On dragons lair mission we lost all our pets and henchies after the 1st transporter.
In sorrows we all died, but i was the only one to res at the shrine (and it was surrounded by a huge mob so we had to quit as i would die pretty sharpish).
The "agro memory" monsters chase you even when out of agro range if you just enter areas where you have fought them before.
Enimes chasing you for blooming miles no matter what you try and do to shake them, this is rare but on one mission someone had to run as we were dead, even with sprint they just would not stop chasing him.
1 shot AOE's and traps making enemies run (The 11th nov update did NOT fix this)
Apart from the last one i think they suggestions would be a straight foward FIX IT.
As for 1 shot AOE's and traps making them run (please dont say its fixed, because if it is then my guild of 60+ people and myself must be wrong, i dont think so).
I would suggest that it should make them run if X amount trigger at once.
For instance if a monster hits 3-5 traps he should then run back and avoid hitting another 3-5 traps.
1 shot AOE's should not make them run unless repeatedly hit, say 4 or more times. At the moment 1-2 can set them to headless chicken mode.
|